Hi! I’m Srija.

About Me

  • Hi, I’m a Gameplay Engineer with 4 years of experience at Ubisoft, where I worked on XDefiant from pre-production to launch.

  • I earned my Master’s in Entertainment Arts & Engineering from the University of Utah, working on projects in both Unity and Unreal Engine.

  • I specialize in gameplay programming, building features that players directly interact with. Combat, movement, animations, camera controls, input shenanigans, environmental feedback and heck even inventory and damage systems.

  • I’m also really curious about engine-side and graphics programming—I even built a game from scratch using OpenGL and XAudio2.

  • My biggest passion? Audio programming. I love acoustics, signal processing, and sound design—if I could work on audio full-time, I would!

  • I’ve built an audio engine, developed audio tools and plugins for Unity, and even experimented with machine learning for song recommendations.

  • I’m familiar with FMod and Wwise, with more hands-on experience using Wwise in an Unreal project.

  • If you're into gameplay, audio, or just nerding out about game tech, let’s chat!