Hi! I’m Srija.
About Me
Hi, I’m a Gameplay Engineer with 4 years of experience at Ubisoft, where I worked on XDefiant from pre-production to launch.
I earned my Master’s in Entertainment Arts & Engineering from the University of Utah, working on projects in both Unity and Unreal Engine.
I specialize in gameplay programming, building features that players directly interact with. Combat, movement, animations, camera controls, input shenanigans, environmental feedback and heck even inventory and damage systems.
I’m also really curious about engine-side and graphics programming—I even built a game from scratch using OpenGL and XAudio2.
My biggest passion? Audio programming. I love acoustics, signal processing, and sound design—if I could work on audio full-time, I would!
I’ve built an audio engine, developed audio tools and plugins for Unity, and even experimented with machine learning for song recommendations.
I’m familiar with FMod and Wwise, with more hands-on experience using Wwise in an Unreal project.
If you're into gameplay, audio, or just nerding out about game tech, let’s chat!